TRANSFORMATION OF THE ROLE OF SPECTATOR IN THE VIDEO GAME LIVE STREAMING
DOI:
https://doi.org/10.31866/2410-1915.18.2017.155691Keywords:
videogames, live streaming, letsplay, speedrunning, spectator, Twitch Plays PokemonAbstract
The purpose of the article is to analyze the phenomenon of live videogame streaming in the context of transformation of the spectator’s role. Methodology of investigation consists in integration of comparative method in order to revise the information about live videogame streaming, their varieties, characteristics of their spectators, and inductive method for representation of the videogame live streaming as a whole. Scientific novelty is in expansion of understanding of abilities of online streaming in the context of transformation of the spectator’s role. Conclusions. Videogame live streaming expands the abilities of its spectator and often socializes him. In some cases, for example, “Twitch Plays Pokemon”, live streaming removes distinction between spectator and player providing unique gaming experience.References
Boltc, N. (2010). Azbuka media. Moskva: Evropa.
Kheizinga I. (1997), Homo ludens; Stati po istorii kultury. Moskva: Progress – Traditciia.
Cerf, L., Kaytoue, M., Meira, W., Raissi, C., and Silva, A. (2012). Watch me Playing, I am a Professional: a First Study on Video Game Live Streaming. Available at: <http://homepages.dcc.ufmg.br/~kaytoue/KSCMR-MSND12.pdf> [Accessed 06 May 2017].
Cheung, G., and Huang, J. (2011). Starcraft from the Stands: Understanding the Game Spectator. Available at: <http://jeffhuang.com/Final_StarcraftSpectator_CHI11.pdf> doi: 10.1145/1978942.1979053 [Accessed 05 May 2017].
Dietmeier J., Ramirez D., and Saucerman J. (2014). Twitch Plays Pokemon: A Case Study in Big G Games. Available at: <http://library.med.utah.edu/e-channel/wp-content/uploads/2016/04/digra2014_submission_ 127.pdf> [Accessed 15 April 2017].
Edge, N. (2013). Evolution of the Gaming Experience: Live Video Streaming and the Emergence of a New Web Community. Available at: <http://www.inquiriesjournal.com/articles/821/evolution-of-the-gaming-experience-live-video-streaming-and-the-emergence-of-a-new-web-community/> [Accessed 22 April 2017].
Klepeck, P. (2015). Who Invented Let’s Play Videos. Available at: <http://kotaku.com/who-invented-lets-play-videos-1702390484> [Accessed 22 April 2017].
Smith, T.P.B., Obrist, M., Wright, P. (2013). Live-Streaming Changes the (Video) Game. Available at: <https://di.ncl.ac.uk/publicweb/publications/p131-smith.pdf> doi: 10.1145/2465958.2465971 [Accessed 05 May 2017].
Walker, A. (2014). Watching Us Play: Postures and Platforms of Live Streaming. Available at: <http://search.proquest.com/openview/5fe9b4ff723682b10cdca91c1f4ed1b1/1?pq-origsite=gscholarandcbl=396354> doi: 10.24908/ss.v12i3.5303 [Accessed 07 May 2017].
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2017 Malyuk Yevhen
This work is licensed under a Creative Commons Attribution 4.0 International License.
Authors who publish in this journal agree to the following terms:
1) The authors reserve the right to the authorship of their work and transfer to the journal the right to first publish this work under the terms of the Creative Commons Attribution License, which allows others to freely distribute the published work with a mandatory reference to the authors of the original work and the first publication of the work in this journal.
2) The authors have the right to enter into independent additional agreements for non-exclusive distribution of the work in the form in which it was published by this journal (for example, to place the work in the electronic repository of the institution or to publish it as part of a monograph), provided that the reference to the first publication of the work in this journal is maintained.
3) The journal's policy allows and encourages authors to post their manuscripts on the Internet (for example, in institutional repositories or on personal websites) both before submitting the manuscript to the editorial board and during its editorial processing, as this contributes to the emergence of a productive scientific discussion and has a positive effect on the efficiency and dynamics of citation of published work (see The Effect of Open Access).